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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 9, 11:14 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:12 Scoreboard20 roundsIndexed 7/9/2026

Team A

13

:

Team B

7

Top Frag Rating · Mr.Bubbles · 1.51

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Shockplug

5/10

Entries won / attempted

Trade impact

spingebill

6

Trade kills

Clutches

Hydro

1/2

Clutches won / played

Utility

Sheen

557

5 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Mr.Bubbles
CS—FACEIT 1,176 Elo · Level 5 at this match51,176
22972.4491.845%80%1.51—4
Hydro
CS—FACEIT 1,345 Elo · Level 6 at this match61,345
1514101.0797.360%75%1.13—2
Sheen
CS—FACEIT 1,424 Elo · Level 7 at this match71,424
141271.1797.843%80%1.18—2
toohigh
CS—FACEIT 1,289 Elo · Level 6 at this match61,289
121141.0970.833%70%1.01—3
[RB] Rilly - VIVII
CS—FACEIT 853 Elo · Level 3 at this match3853
121680.7581.550%65%0.94—2

Started on T

Team B

7
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS23,001FACEIT—
171641.0688.359%80%1.11—2
spingebill
CS—FACEIT—
181611.1379.567%60%1.02—2
Shockplug
CS17,434FACEIT—
101670.6372.050%55%0.83—1
Wolf
CS20,400FACEIT 1,499 Elo · Level 7 at this match71,499
101630.6369.470%65%0.85—1
Jopp$tin
CS—FACEIT 822 Elo · Level 3 at this match3822
61540.4033.617%60%0.62—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Mr.Bubbles
391123/350/1453
Sheen
55752/421/2233
Hydro
31894/601/2237
DaSCHILL
2601/330/5247
spingebill
6301/260/1240
toohigh
29201/350/2332
[RB] Rilly - VIVII
32972/400/1228
Wolf
5540/110/5124
Shockplug
13185/1001/2130
Jopp$tin
28011/410/1117

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Mr.Bubbles
—— / —203ms · 2213.8%—14.5%——8074 mdeg85% / 111% / 191%None
Sheen
—— / —205ms · 2113.3%—15.2%——3214 mdeg80% / 118% / 91%None
Hydro
—— / —99ms · 2613.8%—15.6%——3783 mdeg113% / 118% / 84%None
DaSCHILL
—— / —127ms · 2614.1%—21.0%——2999 mdeg110% / 107% / 83%None
spingebill
—— / —84ms · 1714.7%—40.5%——2970 mdeg125% / 96% / 88%None
toohigh
—— / —91ms · 65.7%—7.0%——14187 mdeg63% / 85% / 85%None
[RB] Rilly - VIVII
—— / —167ms · 2112.7%—9.7%——3633 mdeg94% / 98% / 59%None
Wolf
—— / —145ms · 157.1%—15.4%——4213 mdeg131% / 84% / 49%None
Shockplug
—— / —236ms · 1912.6%—18.9%——2324 mdeg94% / 87% / 49%None
Jopp$tin
—— / —82ms · 1511.9%—3.8%——4059 mdeg31% / 41% / 31%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18A/T
  19. 19A/T
  20. 20A/T

Round events

Round 15 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +172 ticks

    Hydro dropped the bomb

    2.7s clock
  2. +265 ticks

    [RB] Rilly - VIVII picked up the bomb

    4.1s clock
  3. +478 ticks

    Sheen threw a HE grenade

  4. +541 ticks

    [RB] Rilly - VIVII dropped the bomb

    8.5s clock
  5. +559 ticks

    Mr.Bubbles threw a molotov

  6. +581 ticks

    Jopp$tin threw a HE grenade

  7. +588 ticks

    Sheen detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +651 ticks

    Mr.Bubbles threw a HE grenade

  9. +691 ticks

    Jopp$tin detonated a HE grenade

    56 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +695 ticks

    Mr.Bubbles detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +733 ticks

    Sheen threw a flashbang

  12. +762 ticks

    Mr.Bubbles detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +843 ticks

    Sheen detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.8s team blind

  14. +980 ticks

    spingebill eliminated Sheen with famas
    Opening
  15. +1,051 ticks

    [RB] Rilly - VIVII threw a flashbang

  16. +1,144 ticks

    Mr.Bubbles molotov expired

  17. +1,162 ticks

    [RB] Rilly - VIVII detonated a flashbang

    0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.6s team blind

  18. +1,246 ticks

    spingebill threw a smoke

  19. +1,405 ticks

    spingebill detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +2,020 ticks

    toohigh threw a HE grenade

  21. +2,119 ticks

    Mr.Bubbles threw a smoke

  22. +2,131 ticks

    toohigh detonated a HE grenade

    16 dmg · 1 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  23. +2,168 ticks

    Wolf eliminated [RB] Rilly - VIVII with MP9
    Headshot
  24. +2,416 ticks

    Mr.Bubbles detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  25. +2,502 ticks

    toohigh picked up the bomb

    39.1s clock
  26. +2,803 ticks

    Mr.Bubbles threw a flashbang

  27. +2,817 ticks

    spingebill smoke expired

  28. +2,914 ticks

    Mr.Bubbles detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 3.6s enemy blind · 0.0s team blind

  29. +3,157 ticks

    Jopp$tin threw a smoke

  30. +3,363 ticks

    Jopp$tin detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  31. +3,466 ticks

    Shockplug eliminated Mr.Bubbles with xm1014 · assisted by Jopp$tin
    HeadshotThrough smoke
  32. +3,828 ticks

    Mr.Bubbles smoke expired

  33. +4,144 ticks

    toohigh threw a smoke

  34. +4,311 ticks

    toohigh detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  35. +4,342 ticks

    Hydro eliminated DaSCHILL with sawedoff
    Headshot
  36. +4,488 ticks

    toohigh threw a molotov

  37. +4,563 ticks

    toohigh detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  38. +4,688 ticks

    toohigh dropped the bomb

    73.3s clock
  39. +4,688 ticks

    spingebill eliminated toohigh with famas
  40. +4,775 ticks

    Jopp$tin smoke expired

  41. +4,894 ticks

    Hydro threw a HE grenade

  42. +5,004 ticks

    Hydro detonated a HE grenade

    19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  43. +5,012 ticks

    toohigh molotov expired

  44. +5,700 ticks

    Shockplug threw a molotov

  45. +5,723 ticks

    toohigh smoke expired

  46. +5,742 ticks

    Wolf eliminated Hydro with MP9

Kill feed

135 of 141 events

Objective

66 of unknown events

Grenades

782 of unknown events